The Card Battler sub-genre has seen plenty of hits over time, together with massive names like Yu-Gi-Oh! Duel Links from Konami and Hearthstone from Blizzard. This yr has additionally seen new contenders emerge, akin to Magic: The Gathering Arena from Wizards of the Coast, exhibiting new development areas for the market. Sensor Tower’s new State of Card Battlers report makes use of Sensor Tower’s highly effective array of providers, together with our Game Taxonomy and Game Intelligence platforms, to offer an in-depth evaluation of the state of the sub-genre and the expansion alternatives accessible therein.
Quickest-Rising Technique Sub-Style
Whereas the Card Battler sub-genre is comparatively small in comparison with 4X Technique and MOBA titles, it has seen a surge in development this yr. Downloads in Q2 2021 elevated by 23 p.c quarter-over-quarter, spurred on by the brand new launch of Magic: The Gathering Enviornment and an increase in recognition for Mighty Party from Panoramik Games. Beforehand, a spike in installs throughout Q3 2019 was sparked by the emergence of recent Auto Chess titles, such because the eponymous Auto Chess from Dragonest, revealed by Tencent, and Chess Rush, additionally from Tencent.
The expansion of the Card Battler sub-genre contrasts with different sub-categories as the one one in all them to expertise important development in Q2 2021, whereas they noticed downloads stay flat or decline.
United States Expands Market Share
Traditionally, the Card Battler sub-genre has seen nearly all of its income come from Asian markets. In 2019, Japan accounted for 43 p.c of general participant spending within the class, whereas China represented 14 p.c.
In 2020, nevertheless, Japan’s market share decreased to 39 p.c, because the U.S. Card Battler market grew to a 21 p.c share. Through the first half of 2021, that pattern continued, with the U.S. accounting for a 27 p.c market share, whereas Japan shrank additional to 29 p.c.
Prime Card Battlers
Yu-Gi-Oh! Duel Hyperlinks was the highest income producing Card Battler in H1 2021, bringing in $110 million from worldwide participant spending. Japan accounted for 33 p.c of its income, whereas the U.S. represented 27 p.c, making it one of many few profitable international card battlers throughout these key markets.
Six out of the highest 10 Card Battler titles generated nearly all of their income in Asian markets like China and Japan. Few video games within the sub-genre have been capable of finding equal success in each U.S and Asian markets, with Yu-Gi-Oh! Duel Hyperlinks! and Hearthstone being the exceptions. Nonetheless, Magic: The Gathering Enviornment, a brand new contender within the house launched this yr, is exhibiting early indicators that it could possibly be a worldwide success, producing income in each the U.S. and Japan.
For extra in-depth evaluation on the state of Card Battler sub-genre, obtain the entire report in PDF type beneath: