Bloomberg: ‘Cyberpunk 2077’ full growth did not begin till 2016

In certainly one of most likely many dissections of CD Projekt Crimson’s missteps in making Cyberpunk 2077, Bloomberg’s Jason Schreier simply printed a chunk investigating the sport’s growth. His reporting doesn’t again up discussion board thread rumors about Keanu Reeves, as an alternative it’s the extra run-of-the-mill subject of unrealistic growth timelines and failing to account for console {hardware} limitations.

Because the article explains, regardless of being introduced in 2012, the corporate was nonetheless targeted on The Witcher 3 and “full growth” didn’t start till 2016 when CD Projekt Crimson “hit the reset button.” The sport’s impressive E3 2018 demo is described as “virtually completely pretend.” Regardless of pledges from management that crunch wouldn’t be essential, builders nonetheless felt pressured to work lengthy hours, and when its spring 2020 launch date was introduced, they began taking bets on when it might be delayed.

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